FunBox Classic

A portable handheld game console

Our Team


Anna Iskender

Electrical Engineering, Mathematics and Business

Anna Iskender is majoring in Electrical Engineering at the University of Central Florida. Anna has started her own software company Lumenbyte and is pursuing a career as a Project Manager at Disney Imagineering.

Nick Johnson

Electrical Engineering

Nick Johnson is a senior in the electrical engineering department at the University of Central Florida. After graduation in August of 2015, he plans to pursue a career in power generation and distribution, with an interest in renewable energies.

Kyle McCleary

Electrical Engineering & Computer Science

Kyle McCleary will graduate with a Bachelor of Science in Electrical Engineering and a Bachelor of Science in Computer Science in August 2015. From there, he will commission into the United States Air Force as a 2Lt and continue on to Wright-Patterson AFB in Ohio as a Developmental Electrical Engineer.

Stephen Caskey

Electrical Engineering & Computer Science

Stephen Caskey will graduate with a Bachelor of Science in Electrical Engineering and a Bachelor of Science in Computer Science in August 2015. From there, he will commission into the United States Air Force as a 2Lt and continue on to Vandenberg AFB in California as a Developmental Electrical Engineer.

Our Project



Abstract

The Funbox Classic (FBC) project yields a portable, handheld game console design designated for friendly user interface with a touch of nostalgia. The final prototype will emulate five vintage console platforms and deliver a complete gaming experience, including comforts of LCD screen display, handheld button command controller operations, and all other amenities to enhance the user’s experience. Integrated auxiliary features, such as alternative source battery charging circuits and Bluetooth controller interaction will further offer modern features to a classic device. Complete with a custom case design, the FBC bridges the past with the present for a unique gaming experience.

PCB Design

Two custom PCBs were designed: Mainboard and Power Supply Board. Mainboard contains Bluetooth chip, three audio amplifier ICs, the potentiometer used for volume control, solar and wall charging circuits. The boost converting capabilities were deemed critical to the system’s success, and thus those operations were moved to the Power PCB, which will now plug into the second JST connector on the right in lieu of the battery.

Case Design

The case is custom designed and made using 3-D printing technology. It is comprised of a top surface cover and bottom surface cover that are connected by metal screws. The general architecture of the FBC will be the stacking of the PCBs and RP2 on top of each other, and finally the display screen, which will be showcased on the exterior surface. The controller board will be placed at the base of the screen, which will correlate with the exterior command buttons used to operate the device.

Audio System

The audio design of the FBC consists of a stereo speaker system and an audio jack for headphone use. For the stereo system, two 8Ω speakers are utilized to output sound from the left and right sides of the FBC. An amplifier is used to modulate the audio signals from the RP2 to the speakers. Additionally, a LM4880 amplifier IC is used for the audio jack, as the two-input two-output function accommodates the tip and ring pins for the jack.

Solar Charging

The solar paneling design serves primarily as a means to recharge the power source battery, or, alternatively, extend the available power time to the device while in play. Therefore, the solar panel contribution is not specifically designed as the primary source of battery charge, as assumed by the external power charge plug-in, but rather as the auxiliary contribution to an extended alternative.